It's ok, but there's nothing really exceptional about it. Impossible wasn't worth the Not terrible. I think most of the gamers will miss the middle ground All in all, I think casual gamers without "triple-A" expectations will greatly enjoy it - at the easy level! … Expand the architecture at the very end is quite linear (I liked it regardless) Axiom Verge is definitely significantly deeper in this regard - the story is not well-developed as part of this, the NPCs are paper-thin and feel redundant Negative (this is the disclaimer): - the difficulty is f**ked the "normal" level is (nintendo-)hard, while the easy level is a bit too easy. I felt very eager to explore and I never got bored until the end (which instead, happened with Axiom Verge in the last stage) - great controls I never wanted to smash the pad into the screen (ahem, Axiom Verge's grapple.) - for some reason, the game gives me a vague Castlevania SOTN feeling Meh: - it's quite short (~5 hours in easy mode) - as a metroidvania, it's lacking in character capabilities you start straight away with double jump, and the only extra capability you get is transforming into a cat. Positive: - GREAT atmosphere although cartoonish, it's quite dark and sad - as a metroidvania, I think the areas are well designed, and you won't waste time backtracking. This is an old-schoold metroidvania: it doesn't introduce any innovation in the genre, and/or uses super-tricky passages (see Ori, or Guacamelle), but it has tight controls and smooth playthrough - very similar to Axiom Verge. This is an old-schoold metroidvania: A beaufiful old-school metroidvania-ish, which I definitely recommend but with one large disclaimer. … ExpandĪ beaufiful old-school metroidvania-ish, which I definitely recommend but with one large disclaimer. The game definitely does Metroidvania justice, and I would recommend everyone to play it if they like the genre. Overall, even if this review may sound a bit simplistic, the atmosphere and feel of the game is just right. The cat mechanic was actually done properly unlike the wolf mechanic in Symphony of the Night. The bosses themselves aren't super difficult, and a few of them can be easily defeated by just kiting with your bow. The spike traps are a bit goofy and do frustrate you a little when you're trying to rush through areas. The map is semi-linear and forks off a few times, but unlike games like Bloodstained, doesn't have any secrets that warrant you having to use a guide to find everything. The game doesn't really have much in the way of a story except for ambiguous dialogue hinting at one. The game definitely feels a bit "sped up" compared to typical Metroidvania games, as it throws you straight into the action and has you explore around to defeat bosses. It's not super long, but it is paced just right for an indie game. The A nice light Metroidvania for those who can't get enough of the genre. A nice light Metroidvania for those who can't get enough of the genre.